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Playing Ars Magica last night, I came up to an aging roll.  For these, you roll a d10, add a modifier based on age and living conditions, and check the table.  You need to get 10 or more to have a problem, and 20 to have a bad one, so rolling low is good.

Roll the die: it comes up a 1.  Hurrah! 

Elation is moderated when I remember that this is an Ars Magica die, in which a 1 means "roll again and double it".

OK, roll again: 1.

Ack.  "Roll again and quadruple it": 7

That's a total of 28 (on a 10-sided die!), plus modifiers.  The chart only goes up to 22, even for ancient magi living in hellholes.  My poor character got a month in bed and is now feeling decrepit.

Why can't I get die rolls like that when I'm trying to cast a crucial spell that *needs* a high score?

Ho hum.  At least it's not as bad as the repeated botches I got when crossing a puddle that took all the GM's ingenuity to save me from drowning :-) I do like games that allow for the occasional bizarre extreme result, just to keep you on your toes. Every time I say "Pah, it'll never happen", Ars Magica finds a way to make me eat those words :-)

On the bright side, I took the GM aback when I declared I was going to make an apprentice, a good five years or more before he thought I'd be able to.  "What?  Give me your character sheet!" :-D

AND I squished that narsty librarian.

Cheers,

Pell.R.

Date: 2005-07-18 04:59 pm (UTC)
From: [identity profile] ladyofastolat.livejournal.com
Ah, that's because you're a puny mortal. We superior fairy types are still sprightly and beautiful even when you little things are doddering around on two sticks.

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